I played Dying Light on the PC and would say that it's worth playing. The story isn't bad either, but the one-dimensional characters aren't going to win any awards either. The trade-off is that you get bonus experience towards your skills at night, which makes leveling up quicker. During the night, the enemies are harder to escape and will chase you down usually resulting in death. Includes 23 items: Dying Light, Dying Light: Season Pass, Dying Light - Cuisine & Cargo, Dying Light - The Bozak Horde, Dying Light: The Following, Dying Light - Crash Test Skin Bundle, Dying Light - Harran Ranger Bundle, Dying Light - Gun Psycho Bundle, Dying Light - Volatile Hunter Bundle, Dying Light - White Death Bundle, Dying Light - Vintage Gunslinger. The day/night cycle were a good addition to the experience as well. It meant that I had to learn the terrain so I could make my way around quickly and strategically which added a good deal of immersion to my experience. There is no fast travel in Dying Light, which I found added to the game. The open world is huge, and separated into two distinct zones in which the player can travel back and forth. The skill trees were one of my favorite mechanics behind this game as everything contained within was of great use I actually felt rewarded by leveling my character. Dying Light features three distinct skill trees that level up based on the objectives the player completes, the amount of parkour one does, and how many enemies the player takes down. The parkour is done really well, but can be difficult at times because there is no clear cut pathway of what to climb/jump on as well as how to make it to an objective. The parkour is done Techland doesn't add anything new to the zombie game seen, but what Dying Light does feature is actually fairly good. Techland doesn't add anything new to the zombie game seen, but what Dying Light does feature is actually fairly good.
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